St Anthony's Drive, Leeds, West Yorkshire LS11 8AB

0113 2716 963

info@HG-PS.org

Hugh Gaitskell Primary School

One world, one school

Computing

When we plan and teach computing at Hugh Gaitskell Primary school, we believe that we are preparing our children for the ever-evolving world of technology. We believe that computing should be an integral part of the curriculum that is woven throughout all areas and aspects of school life. By doing this, we as a school, provide our young learners with useful, transferable computing skills that they can apply effectively in everyday life, now and in the future.

Intent

Through the teaching of computing, we will equip our young learners with a wide range of fundamental skills and knowledge that will prepare them for the rest of their lives. Being a school that is located in an underprivileged area of Beeston, we are aware that not all of our young learners will have the same opportunities as their more affluent counterparts and therefore by providing robust computing experiences, we help to narrow that gap. We also take responsibility in providing our learners with the essential knowledge of how to stay safe whilst online in school and beyond.

Implementation

All children will be taught about how to stay safe online.

 At Hugh Gaitskell Primary School we have adopted the Switched On Computing scheme produced by Rising Stars. 

Computing can now be divided into 3 key areas:

  1. Computer Science - This is the core of computing in which children are taught the key aspects of information and computation, how digital systems work and how to put this knowledge to use through programming. 
  2. Information Technology - Building on their CS knowledge and understanding, children are able to programs, systems and a range of other content.
  3. Digital Literacy - Computing also ensures that children become digitally literate and are able to express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

The scheme has full coverage of the new Programme of Study for computing from Years 1–6, ensuring that children develop the knowledge, skills and understanding required throughout the primary years. The links within the subject are highlighted throughout the scheme, with digital literacy elements integrated fully into computer science and IT-based units. Each unit requires children to solve a real-life problem using digital technology. Children are encouraged to apply their knowledge in both verbal and written forms and to produce a tangible outcome. Pupils are expected to present, review or write-up their work in many units.

Each unit shows teachers how to set their children off on independent projects that require them to solve real-life problems. In collaborative groups, they produce tangible outcomes using digital technology. 

The units cover:

  • Programming
  • Computational Thinking
  • Creativity
  • Computer Networks
  • Communication/Collaboration
  • Productivity

In the Early Years, through the unit Understanding the World, children will learn to recognise that a range of technology is used in places such as homes and schools. They will be able to select and use technology for a particular purpose.

 In Key Stage 1 the children will learn to understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions. They will be taught to create and debug simple programs and use logical reasoning to predict the behaviour of simple programs. They will be shown how to use a range of technology purposefully to create, organise, store, manipulate and retrieve digital content as well as recognise common uses of information technology beyond school. They will be taught to use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies. Teachers will use the Switched on Computing scheme to ensure all of these skills are taught in innovative and exciting ways.

In Key Stage 2 the children will design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.  They will use sequence, selection, and repetition in programs, use logical reasoning to explain how some simple algorithms work and correct errors in algorithms and programs. Children will be taught to understand computer networks, including the internet, and the opportunities they offer for communication and collaboration. They will use search technologies effectively, learn to appreciate how results are selected and ranked, and be discerning in evaluating digital content. Children will be taught to select, use and combine a variety of software (including internet services) on a range of digital devices to create a range of programs, systems and content that accomplish given goals. They will use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.    

Impact

By implementing such a robust and thorough computing curriculum, children at Hugh Gaitskell Primary School will be aware of the importance of staying safe in all aspects of technology. They will have developed the ability to solve problems, think logically and evaluate themselves, all of which are key life skills. Our children will be equipped with the skills and knowledge that they need to be digitally literate and have the confidence to stand strong in a technology-led world.

Our Computing Lead, Mrs Kaur has achieved NCCE badges in:

Primary Computer Science - Professional Development 2020-2021 badge image. Learning. Issued by STEM Learning GCSE Computer Science - Professional Development 2023-2024 badge image. Learning. Issued by National Centre for Computing Education (NCCE)